

His ducking LK is a bit short on range, but on occasion you might want to stick a random ducking LK inbetween run jabs to entice your opponent to attack, and wake them up with a spin. It's up there with Kung Lao but not quite as good as Liu Kang's which has height and distance.


His JK and JP and excellent in many situations, and his roundhouse is fantastic for long range anti air, keeping him out of snuff range. His standing LK has about average range as does his sweep. His standing HK and uppercut are very good and useful. Kabal's run jabs are excellent, and compliment his rush down very well. Corner Trapped Crouching: Kabal can be corner trapped crouching by Kabal, Kano, Nightwolf, Sindel, Sonya and Stryker.No LK, HK, Sweep Punish: Kabal does not have a special move that punishes LK, HK and unsafe Sweeps on block.He cannot neutral duck under many attacks that normal characters can (Sub-Zero's Freeze, Jade's Shadow Kick). High Crouching Hurtbox: Kabal's crouching hurtbox is larger than normal.Crouching Corner Traps: Kabal corner traps Jax, Kabal, Lao and Sheeva crouching.Corner Traps Easily: Kabal's Spin easily sets up corner traps.It is especially good because the launcher hits mid. Glitch Jab Mid Launcher: One of Sindel's launchers (HPHPdHP) begins with HP, so it can be glitch jab option selected.Great Anti Airs: Kabal's Spin is the best anti air in the game.His throw is very plus and guarantees a meaty. Great Throw: Kabal has a large throw range.Great Jabs: Kabal has the longest LP jab range in the game.Great Zoning: Kabal invalidates the majority of the cast with instant air Gas Blast spam.Great Rushdown: Kabal's pressure consists of suffocating kara jabs, mid launchers, jump kicks and instant air Gas Blast spam.As a result, he is viciously scarred, kept alive by artificial respirators and a rage for ending Shao Kahn's conquest. It is believed he is a survivor of a attack by Shao Kahn's extermination squads. These factors give him favorable matchups across the board and force the rest of the cast to adapt to his gameplan.Īs a chosen warrior, his identity is a mystery to all. Kabal defines the meta of the MK3 series, boasting excellent run jab pressure, the best zoning in the game thanks to instant air Eye Lasers, and incredible conversion potential with Spin Dash. Despite these handicaps, his superhuman speed and skill with twin hookswords make him a deadly foe. Once a mercenary serving under Kano and the Black Dragon, Kabal is horribly scarred during the Outworld invasion and forced to wear a portable life support system.
